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  4. Reflection: mirrors and scattering

Light · Model

Reflection: mirrors and scattering

A mirror and a sheet of paper send back about the same amount of light and obey exactly the same rule. Only one of them shows you your face, and the reason is the surface rather than the rule.

Start here

Two white surfaces. One shows your face.

A mirror and a sheet of white paper both send back almost all the light that falls on them. Hold either up to a window and the room brightens. Only one of them shows you your own face.

What is different about what the light does at the two surfaces?

Every ray that meets a surface obeys the same rule. Draw a line at right angles to the surface where the ray lands — that line is called the normal — and measure both angles from it. Then the angle of reflection equals the angle of incidence, always, on every surface, however rough. A ray is always drawn with an arrow on it, because which way the light is going is part of the answer.

What changes between a mirror and a sheet of paper is not the rule but the surface. A mirror is smooth on the scale of light, so the normal points the same way everywhere and a set of parallel rays comes off still parallel: the pattern survives, and the pattern is the image. That is specular reflection. Paper is rough on that scale, so every tiny facet has its own normal pointing a different way. Each ray still reflects correctly, and the set of them leaves in all directions with the pattern destroyed. That is diffuse scattering, and it is why you can see the paper from anywhere in the room and cannot see yourself in it.

Some of the light is neither reflected nor scattered but absorbed, its energy taken up by the surface. A matt black card is rough like paper and absorbs most of what lands on it, so very little leaves in any direction at all.

Stand a mirror up and look at yourself. The image is the same size as you and the same way up, and it sits as far behind the glass as you are in front of it. Nothing is there: no light comes from behind the mirror. Your eye follows the reflected rays back along the straight lines they arrived on, and the image is where those lines meet. That is what virtual means. The one axis a plane mirror does reverse is the one running towards it and away from it — near and far. Writing looks backwards because you had to turn the page round to face the glass, and turning it is what swapped its left and right.

At the bench · a ray box, a protractor and four surfaces

One rule. Four different results.

Change a control to begin

A single narrow ray from a ray box lands on a surface, with the normal drawn in at the point where it lands. Set the angle it comes in at, and set what it lands on.

Commit first. A ray hits a mirror at 30° to the normal. The mirror is swapped for a sheet of white paper and the ray comes in at exactly the same 30°. What happens to the angle of reflection of that one ray?

Writing it down · the shape of this relationship

iralways equal

Angle of reflection = angle of incidence

Both measured from the normal
Two sides that always balance. Nothing is being added up here and nothing is being shared out, so there is nothing to cover: whatever one side reads, the other reads too.
i · angle of incidence, from the normal · °
r · angle of reflection, from the normal · °

Worked example · one step at a time

A ray strikes a plane mirror at 20° to the mirror surface. What is the angle of reflection?

Step 0 of 5

Your turn · the same five steps

Your ray arrives at 40° from the normal.

Write each line out yourself — starting by deciding whether anything needs converting. Then check your working and tick the lines you had.

Write at least one line first

Key fact

The angle of reflection equals the angle of incidence, both measured from the normal — the line at right angles to the surface. On a smooth surface parallel rays stay parallel and the pattern survives as an image, which is specular reflection. On a rough surface every facet has its own normal, so the rays leave in all directions and the pattern is lost, which is diffuse scattering. Some light is absorbed at every surface.

Think again

“Rough surfaces break the law of reflection.”

Not one ray disobeys it. Zoom in far enough on a sheet of paper and it is a landscape of fibres, each facet flat and each with its own normal pointing wherever that facet happens to face. A ray landing on one of them reflects at exactly the angle it arrived at, measured from that facet’s normal — and because the facets point every which way, the rays that started off parallel finish scattered. The law holds perfectly. What is lost is the arrangement, and the arrangement was the image.

“Angles in reflection are measured from the mirror.”

They are measured from the normal, the line drawn at right angles to the surface, and it is a convention worth being fussy about because it is the one that keeps working. A ray at 20° to the mirror is at 70° to the normal, and if you quote 20° as the angle of incidence every later answer is wrong by the same amount. Measuring from the normal also survives being taken to a curved mirror, where there is no single surface to measure from, and to refraction in the next lesson, where the two materials meet at one point.

Mastery ladder

Not started yet.

Rungs 3 and 4 you mark yourself.

Rung 1 · Calculate

A ray strikes a plane mirror at 25° to the mirror surface. What is the angle of reflection?

Rung 2 · The one that catches people

You can see a sheet of white paper from anywhere in the room but cannot see your face in it. Which statement is right?

Rung 3 · Explain

Explain why a mirror shows an image and a sheet of white paper does not, using the words normal, parallel and scattering.

Rung 4 · Take it somewhere new

A wet road at night is dangerous to drive on partly because it reflects headlights very differently from a dry one. Explain what changes when the road is wet, and why oncoming drivers are dazzled by long streaks of light.

Key note

The angle of reflection equals the angle of incidence, both measured from the normal — the line at right angles to the surface at the point where the ray lands. A smooth surface keeps parallel rays parallel, so the arrangement of the light survives and an image forms: specular reflection. A rough surface gives every facet its own normal, so the rays leave in every direction and the arrangement is lost: diffuse scattering. At every surface some light is absorbed instead.

Going further

Almost everything you can see is being seen by diffuse scattering. Only a handful of objects — mirrors, still water, polished metal, glass at a glancing angle — reflect specularly, and those are precisely the ones that show you something other than themselves. A room lit by a single lamp is visible in every corner because every rough surface in it is scattering light in all directions at once, which is also why the shadows are soft.

Smooth is a comparison with the wavelength of light, not with your finger. Visible light has a wavelength of a few ten-thousandths of a millimetre, so a surface has to be flat to well within that to act as a mirror. Radio waves have wavelengths measured in metres, and a wire mesh with centimetre holes is a perfect mirror to them — which is why a satellite dish can be a grid rather than a solid sheet, and why the door of a microwave oven has a metal grid you can see straight through.

Before this lesson

Connects to

At GCSE this becomes

  • Ray diagrams for plane and curved mirrors, virtual images, specular and diffuse reflection at a boundary, and the relationship between surface roughness and wavelength.

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